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Post by Mopurglar on Sept 22, 2014 1:11:28 GMT
I've been re-designing parts of my town recently and noticed that it's more difficult to rotate or place objects without the game accidentally selecting something else. If I have something selected and there are several buildings/decos next to it, I have to tap the rotate or check button with the lightest tap in order to keep it from selecting something else.
Has anyone else noticed this? I feel like it started around the time that we got the sell button. I play mostly on an iPad.
I think their intent was to make it quicker to move multiple objects without having to hit the check button each time, but the stickiness is kinda annoying and gets in the way, IMO. Not nearly as frustrating as moving things in TSTO, though.
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BirdsTheWord
New Member
Woot Woot just maxed at level 50
Posts: 85
Likes: 65
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Post by BirdsTheWord on Sept 22, 2014 19:14:10 GMT
I've been re-designing parts of my town recently and noticed that it's more difficult to rotate or place objects without the game accidentally selecting something else. If I have something selected and there are several buildings/decos next to it, I have to tap the rotate or check button with the lightest tap in order to keep it from selecting something else. Has anyone else noticed this? I feel like it started around the time that we got the sell button. I play mostly on an iPad. I think their intent was to make it quicker to move multiple objects without having to hit the check button each time, but the stickiness is kinda annoying and gets in the way, IMO. Not nearly as frustrating as moving things in TSTO, though. Yes yes it's so annoying you go to move something and hit the check mark and end up clicking on different buildings if There's one close by or it just exits you right out of the moving stuff around part you aren't the only one I also have the ollieland problem if I visit I get no money or now it's been force closing my game so I don't visit ollieland right now
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Post by Deleted on Sept 22, 2014 21:22:49 GMT
Definately something wrong, if it's not selecting the wrong item, it's coming off the move screen each time you place an item... problem is i'm actually kinda fed up reporting issues with the game since the end of the comic con event. Somethings gone wrong and it needs fixing though
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Post by heretictus on Sept 23, 2014 0:11:08 GMT
So that's what's going on!?! Here I was thinking there's something wrong with me (seriously!) - too much cafeen maybe... Thanks for the heads up, TSTO neighborino!
HEY TinyCo - PLEASE FIX THIS!!!!!
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jlenko
Member
Posts: 317
Likes: 120
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Post by jlenko on Sept 23, 2014 0:17:00 GMT
Yeah, it's screwed. Definitely do not like whatever they changed there.
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lasuxs
New Member
Posts: 146
Likes: 66
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Post by lasuxs on Sept 23, 2014 4:46:08 GMT
The whole moving functions is busted. There's an extreme lag when moving large buildings, making it difficult to place appropriately. You have to zoom in and out in an attempt to make it drop right. (Galaxy S 4 KK rooted)
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mk1979
Member
Posts: 404
Likes: 524
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Post by mk1979 on Sept 23, 2014 8:13:56 GMT
yes i wanna throw my phone sometimes -MK
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Post by Cleveland on Sept 24, 2014 15:35:39 GMT
Definately something wrong, if it's not selecting the wrong item, it's coming off the move screen each time you place an item... problem is i'm actually kinda fed up reporting issues with the game since the end of the comic con event. Somethings gone wrong and it needs fixing though I think you should be able to place every building in your inventory at once that you have multiples of
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Post by Deleted on Sept 24, 2014 15:46:08 GMT
Definately something wrong, if it's not selecting the wrong item, it's coming off the move screen each time you place an item... problem is i'm actually kinda fed up reporting issues with the game since the end of the comic con event. Somethings gone wrong and it needs fixing though I think you should be able to place every building in your inventory at once that you have multiples of One of the problems is certain items while in the move mode is the automatic going back to game mode, meaning it throws you out of the move mode without you wanting it to happen, here are a couple of examples * Decorations: select a tree to move or place from your inventory, get it into position, once placed and you clock the tick, it automatically goes back to in game mode. This never used to happen before * Buildings: Some of the buildings when placing/moving them have the same effect as above, but also, when rotating them, they either don't rotate or select the nearest item to them instead * Severe lag: Happens with all the larger buildings, this lag results in difficulty for players to accurately place buildings quickly, resulting in occasional reselects of items near when you wish to place the building Just a few examples there, but it is getting worse.
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Post by Cleveland on Sept 24, 2014 15:55:03 GMT
I think you should be able to place every building in your inventory at once that you have multiples of One of the problems is certain items while in the move mode is the automatic going back to game mode, meaning it throws you out of the move mode without you wanting it to happen, here are a couple of examples * Decorations: select a tree to move or place from your inventory, get it into position, once placed and you clock the tick, it automatically goes back to in game mode. This never used to happen before * Buildings: Some of the buildings when placing/moving them have the same effect as above, but also, when rotating them, they either don't rotate or select the nearest item to them instead * Severe lag: Happens with all the larger buildings, this lag results in difficulty for players to accurately place buildings quickly, resulting in occasional reselects of items near when you wish to place the building Just a few examples there, but it is getting worse. yea like when trying to place them unless you swipe within the building grid it seems the other areas are blocked off
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Post by Deleted on Sept 24, 2014 15:57:47 GMT
One of the problems is certain items while in the move mode is the automatic going back to game mode, meaning it throws you out of the move mode without you wanting it to happen, here are a couple of examples * Decorations: select a tree to move or place from your inventory, get it into position, once placed and you clock the tick, it automatically goes back to in game mode. This never used to happen before * Buildings: Some of the buildings when placing/moving them have the same effect as above, but also, when rotating them, they either don't rotate or select the nearest item to them instead * Severe lag: Happens with all the larger buildings, this lag results in difficulty for players to accurately place buildings quickly, resulting in occasional reselects of items near when you wish to place the building Just a few examples there, but it is getting worse. yea like when trying to place them unless you swipe within the building grid it seems the other areas are blocked off What's really really strange is that these issues have surfaced since the introduction of selling items from the inventory. Take that away again and i'll bet it goes back to working properly with just the odd gremlin in the system - surely they have spotted the problems this new feature has created? While it's good, i'd rather have it taken out of the game to have the move function work properly again
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